Ocarina Of Time Gc
Progress Continues We've already had 13184 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: July, August, and September 2020 Progress Report. |
Ocarina Of Time Gamecube Iso
Nintendo GameCube (GCN) Legend of Zelda, The - Majora's Mask 3D Nintendo 3DS (3SF) Paper Mario - The Thousand-Year Door Nintendo GameCube (GCN). Legend of Zelda, The - Ocarina of Time & Master Quest. Release date: Nov 28th, 2002. Console: Nintendo GameCube (GCN) Developer: Nintendo EAD. Publisher: Nintendo. Download all files as MP3 (6 MB). GameCube Legend of Zelda, The: Ocarina of Time / Master Quest. Players: 1: Year: 2003: File size: 753 MB: Publisher: DOL-D43E-USA. Details about Mint Legend Of Zelda Ocarina Time Gc Novelty. Mint Legend Of Zelda Ocarina Time Gc Novelty. Item Information. Condition: Used. Price: US $126.48. No Interest if paid in full in 6 mo on $99+Opens in a new window or tab. No Interest if paid in full in 6 months on $99+. The Legend of Zelda: Ocarina of Time Master Quest is a reworked version of the original Ocarina of Time for the Nintendo 64.1 Master Quest contains largely the same content as the original Ocarina of Time, but with redesigned, more difficult dungeons akin to a Second Quest. Master Quest was available on a special bonus disc that also contained the original Ocarina of Time. This disc was given.
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The Legend of Zelda: Ocarina of Time Master Quest | |
---|---|
Developer(s) | Nintendo EAD, Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP November 28, 2002 NA February 18, 2003 EU May 3, 2003 |
Genre(s) | Compilation |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | D43P01, D43E01, GAMEA4, D43J01, D43U01, D43W01 |
See also.. | Dolphin Forum thread |
Originally released as a bonus disc for those who pre-ordered The Legend of Zelda: Wind Waker, The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD title Ura Zelda, a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.
- 1Problems
- 2Enhancements
- 2.216:9
- 2.330FPS
Problems
Flickering / Reading Disc Loading Bar
Setting XFB to Real fixes random flickering in some places and displays the loading bar on the 'Reading Game Disc' screen. Fixed with Hybrid XFB in 5.0-5874.
Ocarina Of Time Master Quest Gc Iso
Enhancements
HD Texture Pack
Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
16:9
NA
30FPS
NA
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Download commview for wifi windows 8 64-bit. Needs 250% CPU Clock Override for both Ocarina of Time and Master Quest.
Configuration
Ocarina Of Time Gamecube Rom
Album sense software download. This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time Master Quest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r6787 | Windows 7 | Intel Core i7-950 @ 3.06GHz | NVIDIA GeForce GTX 460 | DX9: Some minor texture glitches+overall grainy appearance. DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB. | |
r7358 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works perfect with EFB Copy to RAM | ultramann |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 | OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting.. EFB to RAM and texture accuracy to safe. | Kilobytez95 |
4.0-2946 | Windows 8.1 | Intel Core i5-4460 @ 3.2GHz | AMD Radeon R7 240 | With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue. | Boring Kid Near the River |
4.0-5827 | Windows 8.1 | Intel Core i7-4710MQ @ 2.5GHz | NVIDIA GeForce GTX 860M | Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder. | Gollum18 |
4.0-9399 | Windows 10 | Intel Core i5-6600K @ 3.5GHz | Intel HD 530 | Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted. | PPLToast |
Gameplay Videos
|
Progress Continues We've already had 13184 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: July, August, and September 2020 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
The Legend of Zelda: Ocarina of Time Master Quest | |
---|---|
Developer(s) | Nintendo EAD, Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP November 28, 2002 NA February 18, 2003 EU May 3, 2003 |
Genre(s) | Compilation |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | D43P01, D43E01, GAMEA4, D43J01, D43U01, D43W01 |
See also.. | Dolphin Forum thread |
Originally released as a bonus disc for those who pre-ordered The Legend of Zelda: Wind Waker, The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD title Ura Zelda, a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.
- 1Problems
- 2Enhancements
- 2.216:9
- 2.330FPS
Problems
Zelda Ocarina Of Time Gc Iso
Flickering / Reading Disc Loading Bar
Setting XFB to Real fixes random flickering in some places and displays the loading bar on the 'Reading Game Disc' screen. Fixed with Hybrid XFB in 5.0-5874.
Enhancements
HD Texture Pack
Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
16:9
NA
30FPS
Zelda Ocarina Of Time Master Quest Walkthrough
NA
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override for both Ocarina of Time and Master Quest.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time Master Quest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Zelda Ocarina Of Time Gcm
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r6787 | Windows 7 | Intel Core i7-950 @ 3.06GHz | NVIDIA GeForce GTX 460 | DX9: Some minor texture glitches+overall grainy appearance. DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB. | |
r7358 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works perfect with EFB Copy to RAM | ultramann |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 | OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting.. EFB to RAM and texture accuracy to safe. | Kilobytez95 |
4.0-2946 | Windows 8.1 | Intel Core i5-4460 @ 3.2GHz | AMD Radeon R7 240 | With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue. | Boring Kid Near the River |
4.0-5827 | Windows 8.1 | Intel Core i7-4710MQ @ 2.5GHz | NVIDIA GeForce GTX 860M | Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder. | Gollum18 |
4.0-9399 | Windows 10 | Intel Core i5-6600K @ 3.5GHz | Intel HD 530 | Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted. | PPLToast |
Gameplay Videos
|